in ScummVM GUI (as noted in the RP-Docs/Wiki). User needs explicitly run once either Mass Add.ScummVM is started in ~/RetroPie/roms/scummvm.The /.svm is not used (as it was noted in the pre version in the Wiki, before ), nor the within this *.svm file.svm files are touched/recreated when ScummVM is exited Expects passed in as first parameter ( %BASENAME%), but gets "" passed in.The contains human readable game name and extra information e.g., Floppy, CDROM, Platform, in game languages used. NB, used nomenclature: equals "Game Short Name" from, refers to the description shown in the ScummVM GUI and which is the same as the property description= in scummvm.ini. I had an extended look at the legacy state, the proposed PR and the constraints which the libretro ScummVM implementation has. I understand the legacy code was not in a proper state and diverted between ScummVM and it's Retroarch cousin. If people agree these changes to the launch script are good: to which git repository should I contribute them? I looked in RetroPie-Setup on GitHub, but did not immediately find where this code lives.Has anyone else needed to do something like this? Or did I miss something more fundamental here?.+ echo "$id" > "/home/pi/RetroPie/roms/scummvm/$title.svm" echo "$desc" > "/home/pi/RetroPie/roms/scummvm/$id.svm" svm files matching titles sans parentheses, not IDs. opt/retropie/emulators/scummvm/bin/scummvm -fullscreen -joystick=0 -extrapath="/opt/retropie/emulators/scummvm/extra" $game To address these issues, I modified the shell script as follows: diff -git a/+Start ScummVM.sh.original b/+Start ScummVM.sh E.g.: "Day of the Tentacle" is in the ScummVM list, and when you click on it, there is then another "Day of the Tentacle" alone, which if then clicked on suffers from (1) above. svmfile inside its respective directory, and EmulationStation sees that, but it exposes that folder structure in the GUI. But that's backwards: we want the filename to be the full game name, and the contents to be the game ID, no? svm files in ~/roms/scummvm, with filenames matching the game IDs, and contents matching the description. The +Start ScummVM.sh script, after launching ScummVM (whether successfully or not), tries to be smart and (re)generate. The launch script then passes that name unquoted as arguments to ScummVM, resulting in an $ cat /dev/shm/runcommand.logĮxecuting: bash /home/pi/RetroPie/roms/scummvm/+Start\ ScummVM.sh "Day of the Tentacle" svm filename, minus extension, to the +Start ScummVM.sh launcher. The EmulationStation launcher feeds the.With contents: $ cat 'Day of the Tentacle/Day of the Tentacle.svm' home/pi/RetroPie/roms/scummvm/Day of the Tentacle/TENTACLE.001 home/pi/RetroPie/roms/scummvm/Day of the Tentacle/TENTACLE.000 home/pi/RetroPie/roms/scummvm/Day of the Tentacle/MONSTER.SOU This can be used to directly launch that game without starting the ScummVM GUI first.Īnd the example it gives is: /home/pi/RetroPie/roms/scummvm/Day of the Tentacle/Day of the Tentacle.svm svm file contains the short name of the game. svm file in the ROM folder for each game which you want to appear in EmulationStation. svm files to launch games directly from EmulationStation differs from the documentation, and I wanted to ask the community about it. I'm working through ScummVM right now, and I got everything working, but my experience with using. Thanks to everyone involved in developing and improving it. I'm setting up RetroPie on a Raspberry Pi 4B, and for the most part it's going super smoothly.
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